Plain English Meaning
Training tools that respond to what the student does. The student clicks, types, or makes a choice, and the program reacts—asking a follow-up question, showing the result, or moving to a new scenario based on the answer.
Full Definition
Computer-based instructional tools that respond to learner input, allowing students to make choices, answer questions, manipulate variables, or navigate content, with the system adjusting what it presents based on those actions. In aviation training, interactive systems include simulations, computer-based training (CBT) modules, branching scenarios, and electronic learning programs that engage the learner in two-way exchange rather than one-way presentation.
Context Anchor
Seen in aviation instructor training when discussing computer-based lessons, training devices, simulations, and other tools that involve two-way student participation.