Plain English Meaning
A teaching setup where the lesson splits into different paths depending on how the student answers. Get it right and you move forward; get it wrong and you are sent back for more practice or a fresh explanation before continuing.
Full Definition
An instructional design method used in computer-based and interactive training in which the path a learner follows through the material changes based on their responses. Correct answers advance the learner to new material, while incorrect answers route them to remedial content, additional explanation, or review before they continue.
Context Anchor
Seen in computer-based training, interactive lessons, and aviation training programs that adjust what the student sees next.